Project Carbon - 07/02/19

For this project, our team has to create a high pitch document (HP Doc) and a general design document (GDD) for a game of our own creation. We will work through the different processes of production and eventually pitch our product to real members of the game design industry.

So far we have created a basic idea and built it into what we will develop. We had a basic idea storm with Mat Warner, one of our primary lecturers for this assignment and he helped us develop the idea and get rid a lot of flaws helping us to refine our idea.

At this stage in the product, we have finished creating the HP Doc but haven't changed the design to more suitable match our idea. We have also split the writing of the GDD into different sections and assigned three or four sections to each team member to help produce a better product and with more time to do so.

We are now working out more details to do with the design of the game such as map layout, game mechanics and aesthetic changes. All members will be working to try and cut time and effort in all areas of work.


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